Module Specification

The information contained in this module specification was correct at the time of publication but may be subject to change, either during the session because of unforeseen circumstances, or following review of the module at the end of the session. Queries about the module should be directed to the member of staff with responsibility for the module.
1. Module Title App Development
2. Module Code COMP228
3. Year Session 2023-24
4. Originating Department Computer Science
5. Faculty Fac of Science & Engineering
6. Semester First Semester
7. CATS Level Level 5 FHEQ
8. CATS Value 15
9. Member of staff with responsibility for the module
Mr P Jimmieson Computer Science Phil@liverpool.ac.uk
10. Module Moderator
11. Other Contributing Departments  
12. Other Staff Teaching on this Module
Mrs J Birtall School of Electrical Engineering, Electronics and Computer Science Judith.Birtall@liverpool.ac.uk
13. Board of Studies
14. Mode of Delivery
15. Location Main Liverpool City Campus
    Lectures Seminars Tutorials Lab Practicals Fieldwork Placement Other TOTAL
16. Study Hours 20

    20

    40
17.

Private Study

110
18.

TOTAL HOURS

150
 
    Lectures Seminars Tutorials Lab Practicals Fieldwork Placement Other
19. Timetable (if known)            
 
20. Pre-requisites before taking this module (other modules and/or general educational/academic requirements):

COMP122 Object-Oriented Programming
21. Modules for which this module is a pre-requisite:

 
22. Co-requisite modules:

 
23. Linked Modules:

 
24. Programme(s) (including Year of Study) to which this module is available on a mandatory basis:

25. Programme(s) (including Year of Study) to which this module is available on a required basis:

26. Programme(s) (including Year of Study) to which this module is available on an optional basis:

27. Aims
 

To provide guidelines, design principles and experience in developing applications for small, mobile devices, including an appreciation of context and location aware services.  To develop an appreciation of interaction modalities with small, mobile devices through the implementation of simple applications and use cases. To be aware of current developments of mobile interface technologies.

 
28. Learning Outcomes
 

(LO1) At the end of the module, the student will have a working understanding of the characteristics and limitations of mobile hardware devices including their user-interface modalities.

 

(LO2) The ability to develop applications that are mobile-device specific and demonstrate current practice in mobile computing contexts.

 

(LO3) A comprehension and appreciation of the design and development of context-aware solutions for mobile devices. 

 

(S1) Problem solving skills

 

(S2) Numeracy

 

(S3) Commercial awareness

 
29. Teaching and Learning Strategies
 

Teaching Method 1 - Lecture
Description: Lecture material will be delivered covering the whole syllabus, and will include practical examples and code fragments to illustrate the different issues pertinent to App Development.
Attendance Recorded: Yes

Teaching Method 2 - Laboratory Work
Description: A series of lab tutorials in increasing levels of autonomy will walk the students through the development of several apps that illustrate different aspects of App development
Attendance Recorded: Yes

(c) Standard on-campus delivery
Teaching Method 1 - Lecture
Description: Mix of on-campus/on-line synchronous/asynchronous sessions
Teaching Method 2 - Laboratory Work
Description: On-campus synchronous sessions

 
30. Syllabus
   

Introduction to App Development (1 lecture) Swift programming (6 lectures) - Basics, Types, Memory management, App Lifecycle, MVC, threads, frameworks. iOS fundamentals (2 lectures) - Views, view controllers, segues, transitions. App Design (3 lectures) - HCI, Storyboards, protoyping, user-testing, cross-platform development. Data persistence and Core Data (2 lectures) - iOS file system, Property lists, JSON, XML, Core Data. Web services and external data sources (1 lecture) - Web APIs, JSON, XML, mobile-first. Multimedia (1 lecture) - images, vdeo and audio. Context and Sensors (2 lectures) - spatial awareness, context, Augmented Reality. Emerging technologies / Internet of Things (2 lectures)

 
31. Recommended Texts
  Reading lists are managed at readinglists.liverpool.ac.uk. Click here to access the reading lists for this module.
 

Assessment

32. EXAM Duration Timing
(Semester)
% of
final
mark
Resit/resubmission
opportunity
Penalty for late
submission
Notes
  (228) Exam There is a resit opportunity. Standard UoL penalty applies for late submission. This is an anonymous assessment. Assessment Schedule (When) :Semester 2 150 60
33. CONTINUOUS Duration Timing
(Semester)
% of
final
mark
Resit/resubmission
opportunity
Penalty for late
submission
Notes
  (228.1) Basic app development task There is a resit opportunity. Standard UoL penalty applies for late submission. This is not an anonymous assessment. Assessment Schedule (When) :Semester 2 0 15
  (228.2) Advanced app development task There is a resit opportunity. Standard UoL penalty applies for late submission. This is not an anonymous assessment. Assessment Schedule (When) :Semester 2 0 15
  (228.3) Portfolio of lab work There is a resit opportunity. Standard UoL penalty applies for late submission. This is not an anonymous assessment. Assessment Schedule (When) :Semester 2 0 10