1 - |
Introduction. The User. |
2 - |
Designing systems for people: User Models |
3 - | User Modelling issues |
4 - |
Task analysis: the GOMS model |
5 - |
Guidelines: The 8 golden rules of interface design
(the examples can be found here) |
6 - | Evaluation and Usability Engineering. |
7 - | Introduction + Menu selection |
8 - | Form fill-in and Command language |
9 - | Natural Language |
10 - |
Direct manipulation (the examples of metaphors can be found here) |
11 - | Icons |
12 - |
Information visualisation. (The examples of applications shown at the lecture, and many more, can be found in Shneiderman, ch.15) |
13 - | User Interface: an Event driven SW |
14 - | Using Statecharts for interface design |
15 - | Example |